Enhancing engagement and learning outcomes in architectural computing design education: A Study on the implementation of augmented reality

dc.authorid0000-0001-7996-8097en_US
dc.authorscopusid55875704300en_US
dc.authorwosidAAX-7337-2020en_US
dc.contributor.authorÖzenen, Gürkan
dc.date.accessioned2024-05-04T08:40:01Z
dc.date.available2024-05-04T08:40:01Z
dc.date.issued2022en_US
dc.departmentFakülteler, Mühendislik ve Doğa Bilimleri Fakültesi, Mimarlık Bölümüen_US
dc.description.abstractAugmented reality (AR) technology is being increasingly used in the fields of architecture and design to provide new and engaging ways to visualize and communicate design concepts. Since architectural models are the simplest approach to emphasize a design concept, the tools, materials, and technology used to construct physical models in architecture and design education may vary. This paper describes the implementation of AR technology in an architectural computing design course. The purpose of this study is to ascertain an efficient method of model-making for architectural education through the use of AR. The study involved the development of an AR application that allowed students to visualize their design concepts in a virtual environment. The paper presents the design of the application, the methods used to integrate AR technology into the course curriculum, and the results of a survey conducted among students to evaluate their experience with the technology. Architecture students’ experiences using AR technology in place of physically constructed physical models for design projects are discussed in this study as well. The study concluded that the use of AR technology in the course had a positive impact on student engagement, learning outcomes, and overall satisfaction.en_US
dc.identifier.citationÖzenen, G. (2022). Enhancing engagement and learning outcomes in architectural computing design education: A Study on the implementation of augmented reality. PRESENCE: Virtual and Augmented Reality, 31, pp. 245-256. https://doi.org/10.1162/pres_a_00396en_US
dc.identifier.doi10.1162/pres_a_00396en_US
dc.identifier.endpage256en_US
dc.identifier.issn1054-7460
dc.identifier.issn1531-3263
dc.identifier.scopus2-s2.0-85177548624en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.startpage245en_US
dc.identifier.urihttps://doi.org/10.1162/pres_a_00396
dc.identifier.urihttps://hdl.handle.net/20.500.13055/701
dc.identifier.volume31en_US
dc.identifier.wosWOS:001092578900002en_US
dc.identifier.wosqualityQ4en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynak.otherSCI-E - Science Citation Index Expandeden_US
dc.institutionauthorÖzenen, Gürkan
dc.language.isoenen_US
dc.publisherMIT Press Directen_US
dc.relation.ispartofPRESENCE: Virtual and Augmented Realityen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectArchitectural Computingen_US
dc.subjectAugmented Reality (AR)en_US
dc.subjectDesignen_US
dc.titleEnhancing engagement and learning outcomes in architectural computing design education: A Study on the implementation of augmented realityen_US
dc.typeArticleen_US
dspace.entity.typePublication

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