Enhancing cultural heritage digitalization and visitor engagement through lidar scanning and gamification

dc.authorid0009-0007-7369-8576en_US
dc.authorscopusid59184712500en_US
dc.contributor.authorAkbaylar Hayreter, İpek
dc.contributor.authorGüleç Özer, Derya
dc.contributor.authorAs Cemrek, Handan
dc.contributor.editorGardner, Nicole
dc.contributor.editorHerr, Christiane M.
dc.contributor.editorWang, Likai
dc.contributor.editorToshiki, Hirano
dc.contributor.editorKhan, Sumbul Ahmad
dc.date.accessioned2024-07-02T08:37:07Z
dc.date.available2024-07-02T08:37:07Z
dc.date.issued2024en_US
dc.departmentFakülteler, Mühendislik ve Doğa Bilimleri Fakültesi, Mimarlık Bölümüen_US
dc.description.abstractCultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preservethem for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, sothe fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya/Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR(Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.en_US
dc.description.sponsorshipScientific Research Projects (BAP) -- MDK-2023-45106en_US
dc.identifier.citationAkbaylar Hayreter, İ., Güleç Özer, D., & As Cemrek, H. (2024, 20-26 April). Enhancing cultural heritage digitalization and visitor engagement through lidar scanning and gamification. The 29th Annual Conference for Computer-Aided Architectural Design Research in Asia (CAADRIA) içinde (283-292). Singaporeen_US
dc.identifier.endpage292en_US
dc.identifier.isbn9789887891826
dc.identifier.issn2710-4257
dc.identifier.issn2710-4265
dc.identifier.scopus2-s2.0-85196745058en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.startpage283en_US
dc.identifier.urihttps://hdl.handle.net/20.500.13055/725
dc.identifier.volume2en_US
dc.identifier.wosWOS:001248011500028en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.institutionauthorAs Cemrek, Handan
dc.language.isoenen_US
dc.publisherThe Association for Computer-Aided Architectural Design Research in Asiaen_US
dc.relation.ispartofThe 29th Annual Conference for Computer-Aided Architectural Design Research in Asia (CAADRIA)en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAugmented Realityen_US
dc.subjectCultural Heritageen_US
dc.subjectDigital Storytellingen_US
dc.subjectDigitalizationen_US
dc.subjectGamificationen_US
dc.subjectLiDARen_US
dc.subjectMobile Laser Scanningen_US
dc.titleEnhancing cultural heritage digitalization and visitor engagement through lidar scanning and gamificationen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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